Tuesday, 2 March 2010

Week 5 - Making Manny's Bonce with all the neccessary features

                                               
  Before I wanted to construct Manny's head, I was given a simple and effective method of how to make eyeballs and to give them small details that can be incorporated into the animation to enhance my characters emotivity                    
                   
                                                                                        


Creating two Spheres, one a quarter the size of the other, the smaller coloured white and the larger black, I used the Chop modifier to reduce the smaller down to a half-moon - the bacl sphere acts as the iris, while the white as the sclera

  

Two other Spheres the same size as the larger white Sphere were created on the Stage, the Chop modifier applied to these also, and there were then rotated parallel to each other and positioned like so (to act as upper and lower lids)

  

Under the Forces Object-Generate tab and then onto Geometric/Deformable, I found the FFD(Box), which was able to allow me Points from which the form of the eyeball can be manipulated within (my intention was to use it as a means of allowing the perfectly circular shape of the object to nestle into the eye sockets created later in this post)

  

The images above and below are examples are me trying to act out the first scene in the animation - Manny's iris' will roll around to the front, as if to appear as though he has awoken and now has to realise the situation he's in!

  

As a side note, as well as altering the Pivot Point from where the iris itself can rotate, as if from all the way from the back of the sclera, I also tried to push the iris outwards from within the white sclera-Sphere as a possible alternative

  

To begin Manny's bonce, I created a Box, added the Spherify Modifier to give me the equilateral sides and dimensions of the box, but convexing each of those sides (as shown above)

  

To simplify the creation of the eyes, I used the Chamfer tool on a pair of edges equidistant from one another and made sure I checked the Open option within the modifiers window, to remove the chamfered material

  

The nose was created by the same process; chamfering edges and then re-aligning the resulting vertices ready for Extruding later one. The nose shape only really needed to be a simple representation, so I was to consider the inclusion of nostrils or a prominent nasal-bridge

  

One again, the final facial detail of the mouth was created with the Chamfer tool, making sure I had a decent amount of room between each lip to Cut in an edge to seperate them for upper and lower - they would be simply extruded as a simple solution of creating a complex lip-mesh


As mentioned, the central nasal area was extruded and, afterwards, scaled, making sure that I had enough Polygons to alter the noses form to appear as convincing as could be, without the unneeded hassle of an overley complex mesh

  

By bevelling the Grouped-Polys, I could create a slight discrepancy between the overlap between the upper and lower lips, and I was pleased that the shape of the lips (without any MeshSmoothing added) is fairly accurate to reality

  

Merging-in the eyeball from before, I changed the tones to match the colour of Manny's head, but also inverting the colours for the sclera and the iris, for added impact later. Note that the FFD(Box) is also brought in to carry out the Mesh manipulation with the modifiers control-points

  

As a demonstration of how adaptive the control-points are, I have taking opposing corner C.Ps and pulled them upwards on one side and downwards on the other to achieve this menacing glare (not that Manny would ever look at the camera in this way!)

  

Here I am, moving the eyes into position - I discovered that, to get extra vertices from which I can alter the shape of the eyelids and sockets more, using the Cut tool to create more edges spanning from the existing outline of the lids on Manny's head and then removing them left the vertices behind, allowing me to shape the lids and sockets to a greater degree

  

  Here, the FFD is being put to good use and, by moving the C.Ps around, I can compress and expand all corners and vertices of the eyeball to suit the overall shape of the sockets


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